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Wizards ❱ KOTH | CTF | TDM icon

Wizards ❱ KOTH | CTF | TDM 6.9.6

Domination | Leaderboards | Classes or Kits | Special Effects/Systems | Mounts | Bungee/ MultiArena

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6.9.6 Mar 2, 2026
Bugfix

Fixed Enderman's Recall ability causing errors if the player is not loaded.

6.9.5 Feb 13, 2026
Inventory bugfix
  • Fixed a bug where if the player has any game inventory open, any future inventory action would not work until the player rejoins the server.
6.9.4 Jan 11, 2026
Small hotfix
  • Fixed the arena state placeholder not supporting color codes.
6.9.3 Jan 2, 2026
NBT Update
  • NBTEditor has been updated to 1.21.11.
    • Added 1.21.11 NBT support.
6.9.2 Dec 23, 2025
1.21.11
  • Added support for 1.21.11.
    • As always, the plugin will already work on newer versions, this update just adds the new sounds, materials and stuff.

Important: NametagEdit support will be dropped soon. The plugin is outdated the its repository cannot be easily accessed anymore.

6.9.1 Dec 1, 2025
Bugfixes
  • Updated XSeries, fixing material support from newer versions.
  • Block Breaking System recoded
    • Before, Wizards would have to convert BlockData to Byte (Legacy) using the version mapper, this would sometimes cause huge spikes of lag (<15 TPS) because it's a very resource intensive process. This is now fixed, non-legacy versions everything will just use BlockData.
    • If you are on 1.13+ update as fast as possible.
6.8.8 Nov 1, 2025
NBT & Leveling fix
6.8.7 Oct 14, 2025
1.21.9
  • Initial 1.21.9 support. As always, NBT is disabled for newer versions until the library Wizards uses is updated.
  • Updated some dependencies to newer versions.
  • Minor particle-related performance tweaks.
6.8.6 Sep 17, 2025
PAPI update

  • /wizards autojoin now requires the permission
    wizards.autojoin
Added unformatted placeholders for leaderboards, those will only return the value not the formatted placeholder from config, example:

  • %wizards_data_kills_player_1% - Returns the player name with most kill
  • %wizards_data_kills_1% - Returns the kill amount of the 1st player
Applies for all leaderboard placeholders:
  • %wizards_data_damage_player_POSITION%
  • %wizards_data_damage_POSITION%
  • %wizards_data_healing_player_POSITION%
  • %wizards_data_healing_POSITION%
  • %wizards_data_flags_captured_player_POSITION%
  • %wizards_data_flags_captured_POSITION%
  • %wizards_data_wins_player_POSITION%
  • %wizards_data_wins_POSITION%
  • %wizards_data_exp_player_POSITION%
  • %wizards_data_rank_POSITION%
  • %wizards_data_leaderboard_exp_POSITION%


 
6.8.5 Sep 12, 2025
New Features, Fixes & QoL
  • In shop.yml, you can now change the lore for locked classes.
    • To do this, add new lines until a new section that you can create by using lore-locked, for example:
    • aquamancer:
        item: 'IRON_AXE : 1'
        name: '&6Aquamancer'
        lore:
          - '&7Shots a spell of water'
          - '&7healing and causing'
          - '&7damage.'
        lore-locked:
          - '&7Shots a spell of water'
          - '&7healing and causing'
          - '&7damage.'
          - '&7'
          - '%price%'
        slot: 11
    • The %price% placeholder can be changed at Messages.Class-Price (already possible before).
  • The team selector lore can now be multiple lines, it has changed its path to Messages.Teams.Selector.Lore-Lines.
  • Fixed a bug where sometimes the bossbar would not be removed.
  • There's a new setting to define player saturation at Options.Game.Player-Saturation.
    • Player health will regenerate faster if saturation is set to any number above 0.
  • Added a new Reward Percentage System: You can now add chance to execute commands by adding the percentage in the command, for example:
    • "15%: eco give %player% 100"
    • This system also works for levels.yml commands.
  • Added coins and exp multiplier, permission-based.
    • Options.Economy.Coin-Multipliers:
      • Example: wizards.coins.x2, wizards.coins.x3 and so on.
    • Same for Exp: Options.Exp.Exp-Multipliers
      • wizards.exp.x2, wizards.exp.x3 and so on
    • Note: this also applies for commands.
  • Added a new command /wizards autojoin (mode)
    • Similar to /wizards join, but you can specify the modes:
      • TDM, CTF or Domination.
6.8.3 Sep 9, 2025
New Achievement Type
 
  • You can now have Flags Captured Achievement Type.
    • Use 'flags_captured', example:
      flags_captured:
      '15':
      enabled: true
      display-name: '&b&lConquer!'
      description: '&7Capture a flag 15 times!'
      commands:
      - wizards coins add %player% 50

6.8.2 Aug 20, 2025
Small new option
  • 1.17+ servers can now disable numbers (the red score) from the Scoreboard, applies any Wizards Scoreboard.
    • Option at Options.Scoreboard-Hide-Numbers, true by default, disabled in non-supported versions.
    • Requires Paper, but any of its forks should work as well. Auto disabled when not supported.
6.8.1 Aug 19, 2025
DecentHolograms fix
  • Fixed DecentHolograms using wrong API version.
    • If you are getting errors after updating, update your DecentHolograms.
6.8.0 Aug 13, 2025
BossBar Update
3zbZujK.png
 
BossBars can now be enabled in settings.yml, at
Options.Use-BossBars (enabled by default, disabled in legacy versions)
 
This feature is only for 1.13+ servers, which has native BossBar support.
  • Objective BossBar:
    • When a player steps on a objective, a bossbar will be shown that can be changed at
      Messages.Objectives.Boss-Bar-Format
      • %team% placeholder returns the amount of players of the team that owns this objective at the moment.
        • This changes accoding to who the capture is ticking to. For example, if the objective is switching to RED, %team% will return the amount of red players on the objective.
      • %enemy% placeholder returns all players from other teams that are touching the objective, adding players from Teams B (and C & D if available).
      • %name% placeholder returns the objective name.
    • You can also change Messages.Objectives.No-Owner, this is a failsafe if a team is disbanded (all players of a team leaves and the point is ticking)
    • The BossBar is dynamic, so it updates the "health" according to the captured percentage of the objective.
  • Objectives now tick the player amount, so it can now be accessed via the API via Game -> Objective List -> GamePoint#isOnObjectiveCheck the wiki for more info.
 
CTF should also receive BossBars in a later update. A common request is the possibility to change the objective size, this is also coming in a later update. I'm basically spliting this update in two parts, this being Part 1.
6.7.0 Jul 19, 2025
New class, QoL & performance improvements
  • Added a new event: PlayerManaRegenerationEvent
    • You can cancel the mana regeneration and or set/get the value from a specific player.
    • This event is only triggered when player has < 100 mana.
    • The max value is always 100, even if you set to more if will default to 100.
    • Check the WIKI for more info.
  • Added a new option Options.Game.Use-Glow:
    • As of now, the glow effect is applied to a player if he is buffed.
  • Added a few new messages at the Skills in language.yml.
  • Changed the structure of all game classes for better performance.
Added a new class: Bard
546.gif
  • This is the first buffer class, Bard aims to buff damage and mana generation.
  • Full bard options:
    • #If enabled, the skill will do a certain amount of damage per second
      enable-damage: false

      #Range of the skill for teammates and enemies
      skill-range: 16

      #Skill damage multiplier
      #0.01 = 1%
      #0.1 = 10%
      #1 = 100%
      skill-damage-multiplier: 0.3

      #Determines how much extra mana the player gets per match tick, this does not stack with Powerups and other classes.
      extra-mana-recharge-amount: 3

      #How long should the skill last, in ticks; 20 ticks = 1s.
      skill-duration-in-ticks: 120

      #The skill buffs does not stack, but its damage per second (if enabled) does. You can limit so only one teammate can use the skill at time.
      only-one-skill-per-team: true

      #If false, players will not lose the buff if out of the skill-range.
      #Otherwise, the game will check for range every tick, which can impact server performance if the skill range value is big (>64).
      remove-buff-if-out-of-range: true

 
  • The default shop.yml has been updated, to see the new class delete your current shop.yml to generate a new one or add the following:
 
  • bard:
    enabled: true
    item: 'BEACON : 1'
    name: '&6Bard'
    lore:
    - '&7Creates a area of effect '
    - '&7that buffs mana regeneration'
    - '&7and skill damage.'
    slot: 33


    • I've reorganized the shop.yml, if you are using the default I'd recommend deleting to generate a new one.
This update has some pretty big internal changes, new systems and another changes for a upcoming big particle update, so please report any problems at discussion or via Private Message.
6.6.7 Jul 8, 2025
1.21.7
  • Fixed some PAPI placeholders missing colors.
  • Added 1.21.7 support.
  • Updated NBT support for 1.21.6 and 1.21.7.
6.6.5 Jun 25, 2025
1.21.6 support
  • Added 1.21.6 support.
6.6.3 May 12, 2025
NBT & Leaderboard fixes
  • Fixed leaderboard issues of the last update
  • Updated NBT support for 1.21.5.
6.6.1 Apr 15, 2025
  • Fixed %wizards_leaderboard_kills_X% placeholder getting wrong data.
  • Changed the Wins leaderboard message path in language.yml to the correct Leaderboard section.
  • Fixed a respawn error that could happen if spawn list is not set but the Random-Spawn option is enabled.
  • First spawn should now priority the global team spawn over the spawn list.
  • Respawn title timing adjusted to make it look better and not flickering
  • Added 1.21.5 support.
  • Added a new class: Blitzer
    • Shoots a bolt of energy that chains between enemies, zapping up to a certain amount of targets!

Please make sure to add the new class to your shop.yml, this file does not update automatically!
blitzer:
enabled: true
item: 'BLAZE_POWDER : 1'
name: '&6Blitzer'
lore:
- '&7Unleashes a bolt of energy'
- '&7that chains between enemies,'
- '&7zapping up to 3 targets!'
slot: 43

Note: The targetting system for the first player uses AABB calculations at the moment, a normal targetting method is coded but not usable for this class, feedback if appreaciated, if it's too hard to target a player a option to toggle the AABB targetting can be added.

6.5.1 Mar 31, 2025
Up To Date

Up To Date with Spigot. Check the wiki for more.


 

  • Added a new option: Options.Use-Random-Respawns
    • If set to true, the first spawn will be the global spawn (e.g from /wizards setLocation <arena> RED_SPAWN) and the respawns are going to be the team's spawn location list (from /wizards addSpawn <arena> <team>).
  • Added a optional setting for arena.yml: Map.Min-Y-Blacklist
    • Blocks in this list will ignore the Min-Y setting and explode anyway.  This has to be added manually to the arena.yml, example:
    • Name: WZ1
      Map:
        Min-Y-Explosion: 40
        Min-Y-Blacklist:
        - BLACKSTONE
        - GRASS_BLOCK
        MinPlayers: 4
        MaxPlayers: 8
        Testing: false
        Spawn-Protection-Size: 16
        Objective-Protection-Size: 8  isSignSet: false
        Points-To-Win: 3000
      • In this example, even if Blackstone and Grass are below 40 they will explode.
    • Material list can be found here.
  • Changed some documentation for the API.
  • Added 1.21.5 support.
    • Note that NBT will not work just yet -- It's a third-party library that may take a days/weeks to update, it's a niche feature so it will be updated later.
    • NBT aside, report bugs at discussion.
  • Fixed a error thrown due data not being loaded when toggling flight.
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