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Enhances dropped items with smooth, customizable '3D' visual displays on the ground.
Nametags have been added to dropped items. These will work as long as the Display system for item drops is enabled. You can:
Edit the format (currently item name and amount)
Adjust the Y-offset
Since they are made using Text Displays (1.21.1), you can also customize:
Billboard mode
Background (color, opacity, etc.)
Visibility through walls
Text shadow
nametag:
enabled: false # Only works if displays are enabled
format: "&f%item-name% &cx%amount%" # Text format shown above dropped items | Available placeholders: %item-name% → Item name / %amount% → Item amount / Only support "&" color codes
y-offset: 0.35 # Vertical height of the nametag relative to the item | Default: 0.35
billboard: CENTER # Text facing mode: CENTER → Always faces the player (recommended), FIXED → Fixed orientation, does not rotate, HORIZONTAL → Rotates only on the horizontal axis and VERTICAL → Rotates only on the vertical axis
background:
enabled: true
color:
r: 0 # Red component (0-255)
g: 0 # Green component (0-255)
b: 0 # Blue component (0-255)
a: 80 # Background Opacity (0-255) | 0 = fully transparent;255 = fully opaque;80 = similar to vanilla nametag background
see-through: true # Allows the nametag to be visible through blocks/walls
shadow: false # Adds a shadow effect to the nametag textMake sure to save your configuration and delete the config.yml file to get the new features.
I’m aware that the plugin is currently not compatible with most stacker-style plugins or plugins that add nametags or extra features (e.g. countdowns, custom merging, etc.) to dropped items. I’ll be focusing on improving compatibility with those plugins. In the meantime, the plugin includes its own nametag system.
Fixes:
Fixed a bug where enabled: true/false did not actually disable the plugin when set to false. It should now work correctly.
Fixed update-interval-ticks being ignored and always updating every 1 tick. It now respects the value set in config.yml.
Fixed an item pickup sound bug where the sound played twice when displays were disabled.
Fixed an issue where some Coral Blocks and the Dripstone Block did not apply the correct scale when dropped.
Fixed the max-per-chunk limit not being applied, which caused ghost displays. This should now be patched, but I still recommend caution⚠—if you notice any issues, please let me know by contacting me.
That’s all for now. Thanks for your suggestions and downloads. I’ll continue working on compatibility with other plugins when I can. ^-^
After thinking about it carefully, the plugin will now depend on ProtocolLib in order to fix some issues and to support new features planned for the future. You can still use version v1.0.1 without needing ProtocolLib.
Added ProtocolLib +5.4.0 as a dependency for future updates. From now on, ProtocolLib will be required to use the plugin and access its features and upcoming features.
Fixed an issue where using rdi reload command from the console would send the message twice.