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A lightweight grave (death chest) plugin focused on performance & compatbility
- Important: There are some major internal changes, if you notice that anything is not working, please report it here: https://github.com/Artillex-Studios/Issues/issues- Improved keep-inventory and keep-xp support, now basically all plugins should be compatible, except the ones which aren't using the bukkit api correctly.
- Added 2 placeholderapi placeholders: %axgraves_grave_count% and %axgraves_grave_limit%
- Added 'override-keep-level' and a 'store-items' options to the config.yml
- Performance improvements and bug fixes
- Fixed an exception on Folia when graves were removed because the set grave limit has been reached.
- Fixed the grave-list messages not being sent correctly when there were no graves.
- Added a way to modify the command aliases in the config.
- Added world name aliases, so now you can replace the %world% placeholder value for a fancier world name.
- Fixed that the /grave tp sometimes teleported players partially into a block.
- Improved the auto-equip-armor setting, now it will also auto equip elytras and turtle helmets.
- Fixed an issue that caused holograms to disappear if players relogged too quickly.
- Fixed the timer format having an extra space before the time unit since the previous update.
- Added 1.21.9 and (most likely also) 1.21.10 support. (if you are using paper 1.21.9, you must update it to the latest build for the plugin to work)
- The plugin has been migrated to use text display entities instead of armor stand holograms. You can customize the display in the config "holograms" section.
- If you have 1.19.3 or older cliens allowed on your server, they won't be able to see the holograms properly. If you need a solution contact us and we can provide a packet converter plugin.
- Made the /axgraves tp commmand teleport players back to their grave if no location parameters are given.
- Fixed the previous version not creating graves when keep-inventory is enabled.
- Cleaned up the code, fixed a few bugs.
- The changes were tested, however if you would notice anything not working as it used to, please to report it on github!