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Add realistic looking season to your worlds. The perfect addition to any server!
- Temperature actionbar now supports color codes
- Fixed rare ArrayOutOfBoundsException caused by the temperature block scanner.
> Added sub-seasons
- Each season now has 5 unique colours. One "main" colour (same as before update) and 4 used to transition to another season smoothly.
- Plugin mixes the old colours specified in the biome files automatically for a smooth transition.
- Colour changes happen at 9%, 18%, 84%, and 92% of the total season length. Between 18%-84% the old colours apply.
- Block changes before the "full" seasons apply (after 18% of the total season length) are different:
- No changes were necessary to commands or the setup, the plugin will do everything automatically.
- Sub-seasons can be disabled in the config. Disabling them will revert all changes in this update.
> Other changes
- Default colour of spring trees has been changed to a darker pink. Delete the biome folder if you want these new colours.
- Added SeasonRefreshChunkEvent for developers. Called when the plugin tries to resend a chunk packet to the client.
> Bug fixes
- Fixed plugin destroying farmlands in winter because of ice placement.
- Fixed players without permission realisticseasons.admin still able to tab complete the realisticseasons admin command.
More info will be posted on the plugin page and wiki in the upcoming days.
- Fixed error while switching dimensions.
- Added WorldGuard flag "temperature-modifier". All players in the specified region will get their temperature reduced/increased by the value specified
- Fixed error
- Improved performance of plugin while sync-with-real-time is enabled.
- The plugin can now detect if flowers, berry bushes and mushrooms have been placed by players
- Flower & berry bush farms will no longer get destroyed
- Snow will no longer destroy manual placed plants
- Season plant remover also will no longer destroy manual placed plants
- Added config option: "keep-player-placed-plants" to toggle this new feature. Defaults to true.
- Fixed frogs not despawning after fall ended
- Fixed no-healing effect staying forever when switching dimensions, specifically to a dimension without temperature.
- /toggletemperature now supports toggling temperatures of other players if you have the permission "realisticseasons.toggletemperature.others". Also supports console.
- Added a new mode to the calendar: real-life days
- Fixed air temperature in /season not switching to Fahrenheit
- Vanished players will no longer have visible temperature particles
- Added getActiveEvents() to the season API
- All commands are now console supported
- Added SeasonEventStart and SeasonEventEnd to the API. More info on the wiki soon
- Fixed NPE
- More improvements on the default settings for world generators with custom biomes
- Added support for ViaVersion/ViaBackwards/ViaRewind. Players below 1.16 will now see normal biomes in summer & spring, savanna in fall and snowy_plains in winter.
- Added bStats Metrics to the plugin
- Fixed bedrock players seeing snow in fall if server version was 1.19
- Fixed temperature system automatically switching between Fahrenheit and celsius every join.
- Temporarily turned off geolocation detection for temperature system. Server would change the temperature unit of a player on every join because it could not detect if a player joined for the first time on some servers.