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Add realistic looking season to your worlds. The perfect addition to any server!
- Reverted leave colours in spring back to the old spring on fresh installs. Delete your RealisticSeasons/biomes/ folder if you wish to get them back on already existing installations.
- Fixed 2 nullpointers
- Chunk manager is now disabled if all season functions are disabled. Prevents unnecessary lag.
- Fixed plant breaks getting logged in worlds with seasons disabled.
- Fixed plugin still logging manually placed plants even when keep-player-placed-plants was false.
- Fixed issue with plant removal.
- Fixed time issue
- Fixed chunk storage getting too large
- Fixed frostbite effect sometimes not going away
- Dynmap is now unpaused after spring
- Fixed NullPointerException
If leaves are still appearing grey to you in spring even after 10.1.9, this will fix it.
Reupload of v10.1.9 because of an issue.
This version will fix your issue if you experienced issues before with grey leaves in spring. If leaves are still grey after the update, regenerate the biome files and config.yml.
Old patch notes:
- Dates can no longer contain 0's. Would create errors
- Fixed NullPointerException related to PlaceHolderAPI
- Fixed error happening when custom biome display name wasn't fully lower-case
- Fixed CurrentModificationException
- Fixed error in summer on 1.17.1
- Fixed unlit furnaces giving off heat (if they were added as temperature block in the temperature.yml)
- Fixed permanent-temperature WorldGuard flag not working in certain conditions
- The data folder can now be placed in a separate folder. You can do so by creating a new folder named "data" in the RealisticSeasons folder and dragging the existing data.yml file in there. (requested feature)
- Improved performance of the placeholder %rs_temperature% and %rs_airtemperature%, unnecessary code was executed.
- Fixed invisible players still having visible cold breath in winter
- Temperature warning messages are now limited to one every 20 seconds.
- Can be toggled with "remove-ice-in-unloaded-chunks" in the config.yml
- Fixed common error happening on 1.17 servers
- fixed issue with daylightcycle. The plugin would sometimes unnecessarily turn it off after every restart.
- Fixed multiple errors
- Enable it by setting "test-mode" to true in the config.yml- System loads a chunk every 4 seconds and removes ice.- Active from mid spring until the start of winter.- Also active while restoring worlds.- Please note that this only works for chunks with snow/ice placed after installing this update.- Data is stored in a new file, chunkdata.yml
- Fixed out-of-bounds exception in chunk packet processing if the server had uncompressed chunk packets
- Fixed block changes made to the edge of a chunk causing an extra chunk load.
- Plugin no longer unnecessarily decodes block data in chunk packets on version 1.19. Chunk packet processing should be faster now. Please note that the code is experimental and that it will be implemented for all versions if it works well. Performance changes should be most noticeable on larger servers.
- Reduced chunk loads during season (color) changes.
- Added console output to /toggletemperature
- First-time setup is now a bit easier.