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Full configuration setup for EcoEnchants! Soul Enchants, Particles, Sounds, Curses & More!
Fixed:
- Inconsistencies in enchants sending cooldown messages. All are now disabled.
- beast_slayer.yml (Weapon) has incorrect filters
- cruelty.yml (Weapon) has incorrect filters
- ninja.yml (Weapon) - Conditions looked funky, fixed.
- bone_crusher.yml (Weapon) - Added skeleton horse
- zombie_slayer.yml (Weapon) - Added zombie horse
- farsight.yml (Weapon) is renamed to Farsight (was Farsighted)
- killaura.yml (Weapon) was adding attack damage and not attacking nearby mobs
Rebalanced:
These are optional, if you don't want to update these, don't copy the files
- glass_cannon.yml (Armor) - Reduced health reduction to 5hts (was 6)
- overload.yml (Armor) - Reduced extra health to 1hts per level (was 2)
- chain_lifesteal.yml (Armor) - Reduced health regenerated to 5% per level (was 10%)
- angelic.yml (Armor) - Increased cooldown to 60 seconds (was 20), Reduced max level to 3 (was 5) & Reduced chance increase to 2% per level (was 5%)
- devour.yml (Weapon) - Added cooldown
- lifesteal.yml (Weapon) - Reduced health gain to 5% attack damage gain per level (was 10%)
- arrow_lifesteal.yml (Weapon) - Reduced health gain to 5% attack damage gain per level (was 10%)
- warp_drive.yml (Weapon) - Increased chance to 10% (was 1%)
- sniper.yml (Weapon) - Reduced damage to 1.5x (was 2x), reduced chance to 'level x 2' (was level x 5)
- first_strike.yml (Weapon) - Reduced damage multiplier to 10% per level (was 20%)
- launch.yml (Weapon) - Temporarily disabled due to glitching through blocks (remove the _ to re-enable)
- huntsman.yml (Weapon) - Added cooldown
- cruelty.yml (Weapon) - No longer applicable to bows due to similarities with huntsman
- beast_slayer.yml (Weapon) - No longer applicable to bows due to similarities with huntsman
- jumpshot.yml (Weapon) - Reduced damage to 15% (was 30%)
- poison.yml (Weapon) - Reduced max poison level to 3
- killaura.yml (Weapon) - No longer compatible with Axes, reduced range to level (was 2 x level), reduced damage to 1/4 attack damage (was 1:1)
- blast_mining.yml (Tool) - Increased max level to 4 (was 3), increased chance to 10% per level (was 5%)
Fixed:
Fixed below enchants stacking damage and incorrect filter:
- arachnophobic.yml (Weapon)
- bone_crusher.yml (Weapon)
- zombie_slayer.yml (Weapon)
Fixed:
- everlasting.yml (Soul) causing infinite loops resulting in server crash
Fixed:
- Replaced deprecated inline-chains with supported short chains
Tweaked:
- replenish.yml (Tools) now updated to use replant_crops effect - defaulted to consuming seeds and only on fully grown crops
Tweaked:
- infernal_touch.yml (Tools) now conflicts with Silk Touch.
Fixed:
- huntsman.yml (Bow) causing the player to deal 0 damage
Tweaked:
- Changed description and rates for Inquisitive to vary by level.
Fixed:
- Incorrect description formatting for consistency:
Fixed:
- Blacksmith configured as the wrong type (blacksmith.yml)
Tweaked:
- Enabled Villager trading by default (config.yml)
Fixed:
- Trigger incorrectly formatted on Fork
- Homing incorrect targets
Fixed:
- Missing Talisman folder and configuration ymls
Fixed:
- Telekinesis was incorrectly named as Telepathy (just replace the yml, or rename yourself)
Added:
- Retaliation Aura (Helmet) - Mobs within a [X] block radius retaliate against attackers
- Soulbound (All) - Keep the item on death (single use)
Added:
- Lava Walker (Boots) - Turn lava around the player into obsidian (Opposite of Frost Walker) & Take no damage from freezing.
- Snow Treader (Boots) - Walk over powdered snow
Tweaked:
- Replaced depreciated in-line chains with short-hand chains (You will need to replace all enchantment folders, I don't have a list of ones that got changed)
Fixed:
- Gear Shift name on Adrenaline enchantment
Added:
- Rose Bush (Armor) - Deal damage back to your attacker
- Missing Tool Enchantments
Tweaked:
- Glass Dragon (Armor) – Outdoing damage was unbalanced.
- Updated Telekinesis as per EcoEnchants 10.21.0
Added:
- Everything not listed above