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Blue Arcade 3 3.3.14

The definitive minigame solution

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3.2.13 Mar 24, 2026
Update 3.2.13
  • Fixed corrupt .jar
3.2.12 Mar 24, 2026
Update 3.2.12
  • Fixed podium reassignment causing an UnsupportedOperationException when moving already-listed winners.
  • Fixed optional spawns being incorrectly processed during pre-match waiting.
3.2.11 Mar 21, 2026
Update 3.2.11
  • Moved some hardcoded messages to language.yml for better localization.
  • Fixed message delivery issues and added console warnings for blank or missing messages.
  • Fixed module display names to prioritize each module language.yml over descriptor defaults.
  • Introduced experimental database changes to prevent server thread blocking during data sync.
3.2.10 Mar 19, 2026
Update 3.2.10
  • NEW MICROGAME: Bridge Race - Build bridges to reach the finish line first - https://store.blueva.net/resources/resource/32-bridge-race/
  • Replaced /baa setmainlobby with /baa mainlobby, which also adds options to clear the lobby, teleport to it, and enable a dedicated lobby world for features like lobby items and scoreboard support.
  • Leaving a message blank in language.yml now disables it instead of showing the default fallback text.
3.2.9 Mar 15, 2026
Update 3.2.9
  • NEW MICROGAME: Water Well - Jump into the water well from above and score points - https://store.blueva.net/resources/resource/31-water-well/
  • Added WorldEdit support for faster arena restores. Blue Arcade can now generate and reuse .schem snapshots for configured regions. A warning is shown when saving very large regions without WorldEdit/FAWE.
  • Fixed shift-click party invites. Invites now only trigger if the player is already in a party, preventing incorrect “not leader” messages.
  • Fixed a rare issue in the game summary where the same player could appear in multiple podium positions when matches had very few players.
  • Updated /baa arena <id> setrounds to work in standalone mode. The command now shows a warning explaining that rounds are primarily designed for party mode, and standalone will repeat the same minigame for the configured number of rounds.
3.2.8 Mar 14, 2026
Update 3.2.8
3.2.7 Mar 7, 2026
Update 3.2.7
  • NEW MINIGAME: Capture The Wool - Capture enemy wools from their base and bring them back to yours. First team to capture all wools wins - https://store.blueva.net/resources/resource/29-capture-the-wool/
  • Improved end of match flow in standalone games to make sure the correct winner celebration is used.
  • Fixed victory celebrations in team games so the winning team now gets their effects and end music more reliably.
3.2.6 Mar 6, 2026
Update 3.2.6
  • Fixed the HologramAPI implementation by migrating to TextDisplay based holograms.
3.2.5 Mar 5, 2026
Update 3.2.5
  • Improved version comparison logic to avoid occasional false "new update" notices caused by formatting differences.
  • Improved update-check stability so temporary empty responses from the update service are handled more safely.
  • Deprecated manual sign text formats (like [BlueArcade]) are now actively blocked, reinforcing command based sign setup (/baa signs set).
3.2.4 Mar 4, 2026
Update 3.2.4
  • Added /baa upgradefiles to help migrate BlueArcade V2 files to V3 format. It is highly recommended that you create a backup of your files before running it.
3.2.3 Mar 3, 2026
Update 3.2.3
  • Improved how time_played is displayed, it now shows a readable duration format (for example, 1h 12m 9s) instead of raw seconds.
  • Corrected a small capitalization detail in the default global stat label for better visual consistency.
3.2.2 Mar 2, 2026
Update 3.2.2
  • Added a new teams.manager section in settings.yml. Server owners can now customize team IDs, team names, team icons (materials), and set the maximum number of teams available in team-based modes.
  • Improved startup spawn behavior. If a game module disables shared spawns, the Core will no longer force players into the default arena spawn. Modules that don’t require spawns can now fully manage their own spawn system.
3.2.1 Mar 1, 2026
Update 3.2.1
  • Fixed a /ba quickjoin error that could affect some Spigot/Paper forks (for example, Leaf) due to runtime compatibility differences, quickjoin now works correctly again on those servers.
  • Fixed internal version of the plugin that marked a previous version as current.
3.2.0 Mar 1, 2026
Update 3.2.0
API CHANGES:
  • Added SchedulerAPI access to SetupContext, allowing setup handlers to run world-thread tasks directly without relying on world.execute().
  • Added PlatformType enum ("MINECRAFT", "HYTALE") to declare the target platform in module.yml via the new platform field. If omitted, the module is treated as cross-platform.
  • Added ModuleInfo.getPlatform() so modules can query their declared platform at runtime.
  • Added SetupRequirement enum ("BOUNDS", "SPAWNS", "TIME") and GameModule.getDisabledRequirements() so modules can opt out of default setup requirements. The core skips prompts and validation for disabled requirements.
  • Deprecated GameConfig.requiresBounds() and GameConfig.requiresSpawns() in favor of GameModule.getDisabledRequirements().
  • Added GameModule.allowJoinInProgress() to let modules declare whether players may join after a match has started in standalone mode. Default: disabled. Party mode always disallows join-in-progress.
  • Separated platform-specific menu types into:
  1.   - ui.menu.minecraft (Java/Bedrock menus)
  2.   - ui.menu.hytale (Hytale custom UI pages)
  • Legacy ui.menu classes are now deprecated.
  • Added experimental HytaleMenuAPI and HytaleMenuActionHandler to register/open HytaleMenuDefinition menus and dispatch module actions from Hytale UI event bindings.
All changes are additive and require no modifications to existing 3.1 modules.
3.1.15 Feb 28, 2026
Update 3.1.15
  • Fixed a bug that occurred when the Blueva Store API did not respond (e.g during website maintenance).
  • Fixed a bug that prevented NBS files with spaces in their names from being loaded.
3.1.14 Feb 27, 2026
Update 3.1.14
  • Added "/ba quickjoin" tab completion that now suggests currently available selector arguments based on enabled waiting arenas.
  • Added optional integration toggles in "settings.yml" under "integrations.force_disable" to force-disable PlaceholderAPI, NoteBlockAPI, Vault, and Floodgate/Geyser behavior when needed.
  • Fixed a bug where some messages in the store menu did not render colors.
3.1.13 Feb 26, 2026
Update 3.1.13
  • Store confirm menu action chains now continue only when /ba store purchase succeeds
  • Updated the version of Metrics (bStats).
3.1.12 Feb 21, 2026
Update 3.1.12
  • Fixed module auto-update checks to resolve the latest release from the minecraft channel before comparing versions, preventing cross-platform release mismatches and repeated download loops.
  • Updated /ba quickjoin to support optional selectors: no argument joins a random arena, party joins a random party arena, and <module_id> joins a standalone arena matching that module id.
3.1.11 Feb 14, 2026
Update 3.1.11
  • Added options in settings.yml to disable all visibility of the game UI.
  • Improved YAML error messages to provide detailed information when a file fails to load.
3.1.10 Feb 14, 2026
Update 3.1.10
  • Fixed placeholders module-id parsing to support IDs with underscores.
  • Fixed a bug causing duplicate entries in the top rankings.
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