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Custom Piglins Trades 5.26.3.29

Support Custom Items, Give Effects, Summon entities, Execute the command you want !

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5.26.3.29 Mar 29, 2026
Update 26.1

SCore changelogs (All plugins)


 


You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using


parsePlaceholders: true/false


 


Players can now disable particles using /score particles-toggle


 


Fix the compatibility with Spigot


 


Fix an issue with FR language


 


Fix of an issue with version management


 


The plugins have been tested and working with 26.1


 


----


 


MyFurniture Changelog


 


Blockbench Animation System


- Animated furniture from Blockbench models — Drop a .bbmodel file in plugins/MyFurniture/animations/ and run /mf


pack. MyFurniture auto-generates all resource pack assets (models, textures, items) and creates the furniture


config.


 


- Play/stop animations with right-click and left-click, or via RUN_ANIMATION / STOP_ANIMATION display commands in activators.


 


- Supports looping animations, per-bone keyframes (position, rotation, scale), multiple animations per model, and


smooth 360° rotations (ceiling fans, etc.).


 


- Animation preserves the furniture's placement rotation.


 


- Breaking or chunk-unloading animated furniture properly cleans up all entities.


 


Resource Pack Security & Optimization


 


- Pack obfuscation (obfuscatePack: true) — Replaces all model and texture file names with random UUIDs to prevent


  easy extraction of your custom assets.


 


- PackSquash integration (usePackSquash: true) — Optimizes the resource pack with


  https://github.com/ComunidadAylas/PackSquash, reducing pack size by up to 75%. Requires PackSquash installed


  separately.


 


- Pack caching — Skips pack regeneration when nothing has changed. Automatically invalidates when you change


  obfuscation or PackSquash settings.


 


- Pack validation — Checks all PNGs and JSONs for corruption on every build.


 


- SHA-1 hash verification — Pack integrity hash sent to clients.


 


 Custom GUI Textures


 


- Furniture editor menus now feature a custom dark wood-themed background using bitmap font providers.


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.26.3.15 Mar 15, 2026
Update

Fix an issue with the custom command : SET_EQUIPPABLE_MODEL


 


The player-only FORCE_DROP, (ei_id mode, names: FORCE_DROP, DROPSPECIFICEI)


and the mixed FORCEDROP, (slot mode, name: FORCEDROP) are now unified into a


single MixedCommand that supports both slot: and ei_id: parameters.


 


FORCE_DROP slot:-1 - to drop item of the entity/player of their main hand slot


FORCE_DROP ei_id:MyExecutableItem - to drop the mentionned EI from the player inventory


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.26.10.3 Mar 10, 2026
Update

SCore, fix a crash issue that can happen with the custom command ADD_TEMPORARY_ATTRIBUTE


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.26.9.3 Mar 9, 2026
Update

SCore Internal edits


 


EI fix of an issue with PLAYER_RECEIVE_EFFECT (it wasnt trigerred when the player already have the same effect at a lower level)


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.26.2.4 Feb 4, 2026
Update

Performance improvement in SCore title management:


 


Cached TextDisplay entity UUIDs to avoid expensive full-world entity scans on every block title update


 


Block titles now update text in-place instead of destroying and recreating the TextDisplay entity each tick


 


Fallback to efficient spatial lookup (getNearbyEntities) for cache misses after server restarts


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.12.14 Dec 14, 2025
Update

For SCore (All plugins)


- Fix of an issue with the blockAttacks feature (for shield)


- Turn more DB queries in async to avoid performance issues (by Special70)


 


For EI


- Blockface placeholders are now supported in PLAYER_ALL_CLICK and PLAYER_BLOCK_BREAK.


- Fix of an issue where PLAYER_RECEIVE_HIT_BY_ENTITY was triggered two times if the damage was caused by a skeleton.


 


I don't know about you, but I can't wait for Hytale to come out!


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.12.10 Dec 10, 2025
Update 1.21.11

Hello, All plugins have been updated to support 1.21.11.


(For MyFurniture it supports PacketEvents 2.11)


 


+ Some other minor fixes


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.11.20 Nov 20, 2025
New update

For SCore : 


- internal edits


 


For ExecutableItems :


New activator PLAYER_INPUT


Example:


 


activators:


  activator0:


    option: PLAYER_INPUT


    detailedInput: FORWARD_PRESS


    detailedSlots:


    - -1


    commands:


    - SEND_MESSAGE &aFORWARD


 


In detailedInput you can set:


LEFT_PRESS


LEFT_RELEASE


RIGHT_PRESS


RIGHT_RELEASE


FORWARD_PRESS


FORWARD_RELEASE


BACKWARD_PRESS


BACKWARD_RELEASE


JUMP_PRESS


JUMP_RELEASE


SNEAK_PRESS


SNEAK_RELEASE


SPRINT_PRESS


SPRINT_RELEASE


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.11.17 Nov 17, 2025
Fix for the last update

Hello I didnt merged the good branch yesterday. So here is a fix.


 


It also fix in addition an issue with entity placeholders and list placeholders.


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.11.16 Nov 16, 2025
New update !

SCore (all plugins):


The custom command PLANT_IN_SQUARE now supports cocoa beans.


 


The custom command SET_ITEM_CUSTOM_MODEL_DATA now supports String value (not only integer)


 


Fix an error that was sent when a bedrock player try to connect


 


New the giveslot command (EB, EI, MF) now support -1 for the slot arg to choose mainhand.


 


ExecutableItems: 


Fix of an issue where Attributes with equipment slot to HAND reset after each plugin reload.


 


New activator EI_CLICKED_BY_ANOTHER_INVENTORY_ITEM that is triggered when you try to click with an item on your ExecutableItems


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.11.12 Nov 12, 2025
SCore + EB + EI + ItemsAdder compat

Special70 worked hard to support correctly ItemsAdder furniture into EB. So normally everything works correctly now, not only the blocks !


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.11.4 Nov 4, 2025
New predefined entities and blocks groups

New in the SCore config file you can define entities or blocks groups and then specify them in detailedBlocks or detailedEntities.


 


Example:


In the config.yml


 


entityLists:


  ANNOYING_MOBS:


    - CAMEL


    - STRAY


    - DROWNED


  HOSTILE_MOBS:


    - ZOMBIE


    - SKELETON


    - CREEPER


    - SPIDER


 


blockLists:


  STUPID_BLOCKS:


    - BARRIER


    - BEDROCK


    - DIAMOND_ORE


  ORES:


    - COAL_ORE


    - IRON_ORE


    - GOLD_ORE


    - DIAMOND_ORE


    - EMERALD_ORE


 


In you item/event/block config: 


 


detailedEntities:


  - BLAZE


  - BOGGED


  - BREEZE


  - SCORE:ANNOYING_MOBS  # Expands to CAMEL, STRAY, DROWNED


  - ZOMBIE


 


detailedBlocks:


  blocks:


    - SCORE:ORES  # Expands to all ores


    - STONE


    - !SCORE:STUPID_BLOCKS  # Blacklist all stupid blocks


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.11.2 Nov 2, 2025
Commands names improved and Wiki in rework

Hello, many SCore commands have been renamed for a better format.


Example TELEPORTONCURSOR -> TELEPORT_ON_CURSOR.


The old format still work ;)


 


Also we are currently moving the wiki out of Gitbook you can already check it here: https://ssomar-developement.github.io/Wiki/


If you have suggestions don't hesitate to message me. Thank you !


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.10.30 Oct 30, 2025
New command PICKUP_MAGNET

New PICKUP_MAGNET player command that creates a magnetic field around the player to automatically pull nearby dropped items towards them.


 


Parameter 

5.25.10.27 Oct 27, 2025
New update

Fix of an issue with Attributes in 1.21.1


 


New you can now use placeholders for the itemModel and tooltipModel settings


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.10.26 Oct 26, 2025
New update

Fix of an issue with default items generation


 


Fix of an issue with the instrument feature


 


Add better logs for the selfhost pack feature


 


Fix of an issue in 1.16.5


 


Fix of an issue with the condition ifHasEnchant


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.10.24 Oct 24, 2025
Fix ADD_TEMPORARY_ATTRIBUTE

Fix the custom command ADD_TEMPORARY_ATTRIBUTE to give attributes temporary.


It is now compatible with server restart and player disconnection/death...


 


Example: ADD_TEMPORARY_ATTRIBUTE attribute:BLOCK_INTERACTION_RANGE amount:5.0 operation:ADD_NUMBER time:30000


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.10.21 Oct 21, 2025
Fix

Fix an issue that cause the plugin loading not correctly when you have a config file just named .yml


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.10.20 Oct 20, 2025
Fix conditions locale

Fix the new conditions descriptions/locale


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

5.25.10.20 Oct 20, 2025
Conditions update

New SCore conditions (for all plugins)


 


New Player Conditions (6)


 


    IfPlayerIsRiding: Check if player is riding any vehicle


    IfPlayerLastDamage: Check player's last damage amount (number condition with operators)


    IfPlayerOxygen: Check player's remaining air/oxygen level (number condition)


    IfPlayerBedSpawnLocationX: Check player's bed spawn X coordinate (number condition)


    IfPlayerBedSpawnLocationY: Check player's bed spawn Y coordinate (number condition)


    IfPlayerBedSpawnLocationZ: Check player's bed spawn Z coordinate (number condition)


 


New Entity Conditions (5)


 


    IfEntityIsInWater: Check if entity is currently in water


    IfEntityIsInLava: Check if entity is currently in lava


    IfEntityAge: Check entity's age in ticks (number condition with operators)


    IfEntityLastDamageCause: Check entity's last damage cause type (list condition)


    IfEntityVelocity: Check entity's velocity magnitude (number condition)


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

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